A small studio buildingcolossal worlds.
We’re Spectre Rex — an independent game development studio in Gurugram (Gurgaon), India. We build original games, game art, and the strange digital experiences between them. Founded in 2026, we’re a small team with a long attention span and a fondness for the strange.
We’re a small indie studio with a fondness for strange ideas — building games, interactive experiences, and the worlds between them. Every project starts as a handful of pixels and a question nobody asked.
The best worlds are assembled one deliberate pixel at a time. No filler, no factory-line games — just tight design, sharp craft, and a mascot that refuses to let you near the egg.

How the workgets made.
Four rules, no exceptions
Make small things matter.
Details create worlds.
Experiment early.
Bad ideas are cheaper before production.
Own your work.
Freedom works when accountability does.
Play together.
Good games aren’t built in silos.
Four humans.One dragon.
( Founding party — Gurugram )
Ishant Kumar
Type — Lead Creative / Frontend
Leads visual identity, creative direction and frontend.
“Speaks fluent pixel.”
Rashi
Type — Graphic Design Intern
Designs graphics, social creatives and visual assets.
“New to the grid. Watch this space.”
Amul
Type — Game Developer
Builds gameplay systems and the logic that makes worlds move.
“Makes the pixels move.”
Sushant
Type — Game Developer
Writes code, tames bugs, and keeps the builds green.
“Ships it when it's ready.”
Stats are playful flavor — the craft is real.